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Shadowrun (Super Nintendo Entertainment System video game) : ウィキペディア英語版
Shadowrun (1993 video game)

|genre = Action role-playing
|modes = Single-player
|platforms = SNES
}}
''Shadowrun'' is a cyberpunk-fantasy action role-playing video game for the Super Nintendo Entertainment System (SNES), adapted from the tabletop role-playing game ''Shadowrun'' by FASA. The video game was developed by Australian company Beam Software and first released in 1993 by Data East.
The game is loosely based on the novel ''Never Deal with a Dragon'' by ''Shadowrun'' co-creator Robert N. Charrette and set in the year 2050. The player takes on the role of Jake Armitage, a man suffering from amnesia after having been critically wounded by assassins. The plot then follows Jake as he attempts to uncover his own identity and the identity of the mysterious figure who wants him dead, and eventually complete his mission. Harebrained Schemes' 2013 ''Shadowrun Returns'' links the stories of this game and of ''Shadowrun'' for the Sega Genesis.
A project to adapt ''Shadowrun'' for the SNES had a turbulent history between 1989 and 1993, including having been halted in mid-development before being resumed in late 1992 under a tight deadline. Its eventual lead designer was Paul Kidd, creator of Beam Software's 1992 ''Nightshade'', elements and a feel of which he then carried on to ''Shadowrun''. The game was a critical success, winning a number of industry awards, but was a commercial failure nevertheless. It was retrospectively acclaimed by several publications as an "ahead of its time" milestone in the history of the role-playing genre for the consoles and credited for having pioneered film noir style in video games.
==Gameplay==

''Shadowrun'' is an action role-playing game (RPG) that combines the statistical factor of the original tabletop game (with minor changes) with real-time gameplay. The player is given direct control over the protagonist Jake and moves him around using the directional pad within the game's isometrically displayed world. A cursor system allows the player to scroll a pointer across the screen and perform various actions that include opening doors and passageways, examining and picking up objects, engaging in conversation with non-player characters (NPCs), and utilizing firearms and magic commands while in combat.
In interacting with other characters, ''Shadowrun'' allows the player to gain information using a bank of terms. Whenever Jake hears a new and unusual term, this word is highlighted and is then added to the bank that he can use; from that point on, when speaking with NPCs, Jake is able to ask them about this new word; only in this manner can a player progress with the game. As the title of the game implies, Jake is described as a "shadowrunner", a mercenary type of character common within the ''Shadowrun'' world. The player is given the option to hire other shadowrunners as henchmen with "nuyen", the game's currency that can also be used to purchase guns and certain key items scattered throughout various locations.
Combat within ''Shadowrun'' often require sharp reflexes, as practically every screen contains hidden assassins who, from random locations, open fire on Jake; the player may retreat or must otherwise immediately find the source of the attack and respond. Enemies typically drop nuyen, while at the same time, Jake builds up "karma". If the player retires to a bed to restore health and save one's progress, karma can be allocated into different attributes, skills, and magical powers.
At certain points in the game, ''Shadowrun'' allows the player to enter cyberspace. Using an item called a "cyberdeck", Jake is able to hack into computers to retrieve information, as well as gain more nuyen. During such scenes, the gameplay switches to a top-down perspective while an icon of Jake moves through cyberspace, fights intrusion programs, and retrieves data. If Jake dies in cyberspace, he dies in the outside world as well.
While the setting and a lot of gameplay elements are taken from the original pen and paper variant, certain gameplay elements have been modified. One example is that the "Condition Monitor" has been replaced with a more traditional hit points system, and the removal of the "Essence" mechanic, which decreases when cyberware is installed. This would reduce a character's ability to use magic as the installation of cyberware is making one less alive, thus less in tune with magic.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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